Sunday, May 3, 2009
After a long, painful struggle, we have come to the end of our senior project... Since this is the last post, I wanted to go over some of the features we have implemented, as well as functionality that we just didn't quite get to. Sadly, most of the second semester has been implementing the battle system (which isn't done). However, there is a very nice, general framework in place for extending this. Pretty much all you can do in our game is walk between three different scenes. Nothing happens in any of these scenes, and you can optionally enter a battle. As of now, the enemies do nothing, so it's quite an unfair battle. Conversely, you can never hurt the enemies, so maybe it is fair. Nonetheless, you can attack, move, and use one skill. Also, the enemies don't do anything, as of now. They just stand there and let you beat them ceaselessly. Obviously, I would've liked to have implement the entire battle system, but it was a little too ambitious, like most of our objectives. But overall, I am pretty happy about the amount of progress we have made, and plan to continue to work on the project.
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