On my side of the spectrum, I have both bad and good news. Bad news being that although I have made a little progress on the GUI, I have become completely unable to motivate myself to work on it any longer. I plan to have it finished for the final product(though I am quite sure it won't happen for one reason or another). The good news is that I returned to the one part of the project that I have made any actual progress in: scene creation. I have worked on the inside of the Atonian Tower for one day, and have it almost completed. I feel that I should have never stopped modeling(I know... I'm a programmer, but modeling is so easy) and just had a lot of scenes to wander through. But alas, I did not. Also, unlike Derek's previous blog mentioned, we are actually going to implement overlays to display the battle text(i.e. amount of damage done). I plan to get that started here soon and should have no real problems implementing that since it was one of the first things we covered in Ogre. Hopefully the next time I find myself blogging I will be able to tell glorious tales of getting the Atonian Tower done, and with luck the overlay. Until then.
-Andy
Tuesday, March 17, 2009
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