Monday, February 23, 2009
Massive Overhaul
Okay, we've finally reached that great, inevitable pinnacle in our project where we've realized that everything up to this point has been pointless, and existence itself is simply a bleak sphere of nothingness dropped into an infinite void. All right, so maybe it's not that extreme: but we have realized that our inclusion of ODE as a means of testing collision detection is overkill and has led to many more problems. I have taken out the collision detection that utilizes ODE, and instead, reverted to using Ogre's bounding boxes, which should've been done all along. However, if I had foreseen the problems resulting from ODE, this would've been the clear solution all along, but, no one's that smart. Things are back on track now, expect a decent update next time around.
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