Thursday, October 2, 2008

Progress?

As of now, we have completed nearly half of the first area--slow progress, to say the least. However, we have spent a lot of time fine-tuning our collision-detection, researching resource loading, working on shaders and materials, and abstracting scenes into a higher-level area class, which will be responsible for the dynamic loading and unloading of scenes, and the respective textures, materials, and 3D meshes that they will use. All the while, we are gaining experience with how to efficiently create scenes, answering questions like, which objects can the character collide with, how tall should the ground be so that the character cannot step on it, et cetera. The better we are able to deal with these problems now, the easier it will be to rapidly develop scenes later on. We expect the first area to be done within the next week or two. After that, we'll begin working on the battle system, and character/enemy models and animations. I guess that's it for now.


-Derek

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